prometheus-adapter/vendor/github.com/petar/GoLLRB/llrb/llrb.go
Solly Ross a293b2bf94 Check in the vendor directory
Travis seems to be having issues pulling deps, so we'll have to check in
the vendor directory and prevent the makefile from trying to regenerate
it normally.
2018-07-13 17:32:49 -04:00

456 lines
8.9 KiB
Go

// Copyright 2010 Petar Maymounkov. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// A Left-Leaning Red-Black (LLRB) implementation of 2-3 balanced binary search trees,
// based on the following work:
//
// http://www.cs.princeton.edu/~rs/talks/LLRB/08Penn.pdf
// http://www.cs.princeton.edu/~rs/talks/LLRB/LLRB.pdf
// http://www.cs.princeton.edu/~rs/talks/LLRB/Java/RedBlackBST.java
//
// 2-3 trees (and the run-time equivalent 2-3-4 trees) are the de facto standard BST
// algoritms found in implementations of Python, Java, and other libraries. The LLRB
// implementation of 2-3 trees is a recent improvement on the traditional implementation,
// observed and documented by Robert Sedgewick.
//
package llrb
// Tree is a Left-Leaning Red-Black (LLRB) implementation of 2-3 trees
type LLRB struct {
count int
root *Node
}
type Node struct {
Item
Left, Right *Node // Pointers to left and right child nodes
Black bool // If set, the color of the link (incoming from the parent) is black
// In the LLRB, new nodes are always red, hence the zero-value for node
}
type Item interface {
Less(than Item) bool
}
//
func less(x, y Item) bool {
if x == pinf {
return false
}
if x == ninf {
return true
}
return x.Less(y)
}
// Inf returns an Item that is "bigger than" any other item, if sign is positive.
// Otherwise it returns an Item that is "smaller than" any other item.
func Inf(sign int) Item {
if sign == 0 {
panic("sign")
}
if sign > 0 {
return pinf
}
return ninf
}
var (
ninf = nInf{}
pinf = pInf{}
)
type nInf struct{}
func (nInf) Less(Item) bool {
return true
}
type pInf struct{}
func (pInf) Less(Item) bool {
return false
}
// New() allocates a new tree
func New() *LLRB {
return &LLRB{}
}
// SetRoot sets the root node of the tree.
// It is intended to be used by functions that deserialize the tree.
func (t *LLRB) SetRoot(r *Node) {
t.root = r
}
// Root returns the root node of the tree.
// It is intended to be used by functions that serialize the tree.
func (t *LLRB) Root() *Node {
return t.root
}
// Len returns the number of nodes in the tree.
func (t *LLRB) Len() int { return t.count }
// Has returns true if the tree contains an element whose order is the same as that of key.
func (t *LLRB) Has(key Item) bool {
return t.Get(key) != nil
}
// Get retrieves an element from the tree whose order is the same as that of key.
func (t *LLRB) Get(key Item) Item {
h := t.root
for h != nil {
switch {
case less(key, h.Item):
h = h.Left
case less(h.Item, key):
h = h.Right
default:
return h.Item
}
}
return nil
}
// Min returns the minimum element in the tree.
func (t *LLRB) Min() Item {
h := t.root
if h == nil {
return nil
}
for h.Left != nil {
h = h.Left
}
return h.Item
}
// Max returns the maximum element in the tree.
func (t *LLRB) Max() Item {
h := t.root
if h == nil {
return nil
}
for h.Right != nil {
h = h.Right
}
return h.Item
}
func (t *LLRB) ReplaceOrInsertBulk(items ...Item) {
for _, i := range items {
t.ReplaceOrInsert(i)
}
}
func (t *LLRB) InsertNoReplaceBulk(items ...Item) {
for _, i := range items {
t.InsertNoReplace(i)
}
}
// ReplaceOrInsert inserts item into the tree. If an existing
// element has the same order, it is removed from the tree and returned.
func (t *LLRB) ReplaceOrInsert(item Item) Item {
if item == nil {
panic("inserting nil item")
}
var replaced Item
t.root, replaced = t.replaceOrInsert(t.root, item)
t.root.Black = true
if replaced == nil {
t.count++
}
return replaced
}
func (t *LLRB) replaceOrInsert(h *Node, item Item) (*Node, Item) {
if h == nil {
return newNode(item), nil
}
h = walkDownRot23(h)
var replaced Item
if less(item, h.Item) { // BUG
h.Left, replaced = t.replaceOrInsert(h.Left, item)
} else if less(h.Item, item) {
h.Right, replaced = t.replaceOrInsert(h.Right, item)
} else {
replaced, h.Item = h.Item, item
}
h = walkUpRot23(h)
return h, replaced
}
// InsertNoReplace inserts item into the tree. If an existing
// element has the same order, both elements remain in the tree.
func (t *LLRB) InsertNoReplace(item Item) {
if item == nil {
panic("inserting nil item")
}
t.root = t.insertNoReplace(t.root, item)
t.root.Black = true
t.count++
}
func (t *LLRB) insertNoReplace(h *Node, item Item) *Node {
if h == nil {
return newNode(item)
}
h = walkDownRot23(h)
if less(item, h.Item) {
h.Left = t.insertNoReplace(h.Left, item)
} else {
h.Right = t.insertNoReplace(h.Right, item)
}
return walkUpRot23(h)
}
// Rotation driver routines for 2-3 algorithm
func walkDownRot23(h *Node) *Node { return h }
func walkUpRot23(h *Node) *Node {
if isRed(h.Right) && !isRed(h.Left) {
h = rotateLeft(h)
}
if isRed(h.Left) && isRed(h.Left.Left) {
h = rotateRight(h)
}
if isRed(h.Left) && isRed(h.Right) {
flip(h)
}
return h
}
// Rotation driver routines for 2-3-4 algorithm
func walkDownRot234(h *Node) *Node {
if isRed(h.Left) && isRed(h.Right) {
flip(h)
}
return h
}
func walkUpRot234(h *Node) *Node {
if isRed(h.Right) && !isRed(h.Left) {
h = rotateLeft(h)
}
if isRed(h.Left) && isRed(h.Left.Left) {
h = rotateRight(h)
}
return h
}
// DeleteMin deletes the minimum element in the tree and returns the
// deleted item or nil otherwise.
func (t *LLRB) DeleteMin() Item {
var deleted Item
t.root, deleted = deleteMin(t.root)
if t.root != nil {
t.root.Black = true
}
if deleted != nil {
t.count--
}
return deleted
}
// deleteMin code for LLRB 2-3 trees
func deleteMin(h *Node) (*Node, Item) {
if h == nil {
return nil, nil
}
if h.Left == nil {
return nil, h.Item
}
if !isRed(h.Left) && !isRed(h.Left.Left) {
h = moveRedLeft(h)
}
var deleted Item
h.Left, deleted = deleteMin(h.Left)
return fixUp(h), deleted
}
// DeleteMax deletes the maximum element in the tree and returns
// the deleted item or nil otherwise
func (t *LLRB) DeleteMax() Item {
var deleted Item
t.root, deleted = deleteMax(t.root)
if t.root != nil {
t.root.Black = true
}
if deleted != nil {
t.count--
}
return deleted
}
func deleteMax(h *Node) (*Node, Item) {
if h == nil {
return nil, nil
}
if isRed(h.Left) {
h = rotateRight(h)
}
if h.Right == nil {
return nil, h.Item
}
if !isRed(h.Right) && !isRed(h.Right.Left) {
h = moveRedRight(h)
}
var deleted Item
h.Right, deleted = deleteMax(h.Right)
return fixUp(h), deleted
}
// Delete deletes an item from the tree whose key equals key.
// The deleted item is return, otherwise nil is returned.
func (t *LLRB) Delete(key Item) Item {
var deleted Item
t.root, deleted = t.delete(t.root, key)
if t.root != nil {
t.root.Black = true
}
if deleted != nil {
t.count--
}
return deleted
}
func (t *LLRB) delete(h *Node, item Item) (*Node, Item) {
var deleted Item
if h == nil {
return nil, nil
}
if less(item, h.Item) {
if h.Left == nil { // item not present. Nothing to delete
return h, nil
}
if !isRed(h.Left) && !isRed(h.Left.Left) {
h = moveRedLeft(h)
}
h.Left, deleted = t.delete(h.Left, item)
} else {
if isRed(h.Left) {
h = rotateRight(h)
}
// If @item equals @h.Item and no right children at @h
if !less(h.Item, item) && h.Right == nil {
return nil, h.Item
}
// PETAR: Added 'h.Right != nil' below
if h.Right != nil && !isRed(h.Right) && !isRed(h.Right.Left) {
h = moveRedRight(h)
}
// If @item equals @h.Item, and (from above) 'h.Right != nil'
if !less(h.Item, item) {
var subDeleted Item
h.Right, subDeleted = deleteMin(h.Right)
if subDeleted == nil {
panic("logic")
}
deleted, h.Item = h.Item, subDeleted
} else { // Else, @item is bigger than @h.Item
h.Right, deleted = t.delete(h.Right, item)
}
}
return fixUp(h), deleted
}
// Internal node manipulation routines
func newNode(item Item) *Node { return &Node{Item: item} }
func isRed(h *Node) bool {
if h == nil {
return false
}
return !h.Black
}
func rotateLeft(h *Node) *Node {
x := h.Right
if x.Black {
panic("rotating a black link")
}
h.Right = x.Left
x.Left = h
x.Black = h.Black
h.Black = false
return x
}
func rotateRight(h *Node) *Node {
x := h.Left
if x.Black {
panic("rotating a black link")
}
h.Left = x.Right
x.Right = h
x.Black = h.Black
h.Black = false
return x
}
// REQUIRE: Left and Right children must be present
func flip(h *Node) {
h.Black = !h.Black
h.Left.Black = !h.Left.Black
h.Right.Black = !h.Right.Black
}
// REQUIRE: Left and Right children must be present
func moveRedLeft(h *Node) *Node {
flip(h)
if isRed(h.Right.Left) {
h.Right = rotateRight(h.Right)
h = rotateLeft(h)
flip(h)
}
return h
}
// REQUIRE: Left and Right children must be present
func moveRedRight(h *Node) *Node {
flip(h)
if isRed(h.Left.Left) {
h = rotateRight(h)
flip(h)
}
return h
}
func fixUp(h *Node) *Node {
if isRed(h.Right) {
h = rotateLeft(h)
}
if isRed(h.Left) && isRed(h.Left.Left) {
h = rotateRight(h)
}
if isRed(h.Left) && isRed(h.Right) {
flip(h)
}
return h
}