mirror of
https://github.com/kubernetes-sigs/prometheus-adapter.git
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Travis seems to be having issues pulling deps, so we'll have to check in the vendor directory and prevent the makefile from trying to regenerate it normally.
270 lines
5.4 KiB
Go
270 lines
5.4 KiB
Go
// Package buffer implements a buffer for serialization, consisting of a chain of []byte-s to
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// reduce copying and to allow reuse of individual chunks.
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package buffer
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import (
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"io"
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"sync"
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)
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// PoolConfig contains configuration for the allocation and reuse strategy.
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type PoolConfig struct {
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StartSize int // Minimum chunk size that is allocated.
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PooledSize int // Minimum chunk size that is reused, reusing chunks too small will result in overhead.
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MaxSize int // Maximum chunk size that will be allocated.
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}
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var config = PoolConfig{
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StartSize: 128,
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PooledSize: 512,
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MaxSize: 32768,
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}
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// Reuse pool: chunk size -> pool.
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var buffers = map[int]*sync.Pool{}
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func initBuffers() {
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for l := config.PooledSize; l <= config.MaxSize; l *= 2 {
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buffers[l] = new(sync.Pool)
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}
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}
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func init() {
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initBuffers()
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}
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// Init sets up a non-default pooling and allocation strategy. Should be run before serialization is done.
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func Init(cfg PoolConfig) {
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config = cfg
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initBuffers()
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}
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// putBuf puts a chunk to reuse pool if it can be reused.
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func putBuf(buf []byte) {
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size := cap(buf)
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if size < config.PooledSize {
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return
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}
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if c := buffers[size]; c != nil {
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c.Put(buf[:0])
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}
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}
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// getBuf gets a chunk from reuse pool or creates a new one if reuse failed.
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func getBuf(size int) []byte {
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if size < config.PooledSize {
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return make([]byte, 0, size)
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}
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if c := buffers[size]; c != nil {
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v := c.Get()
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if v != nil {
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return v.([]byte)
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}
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}
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return make([]byte, 0, size)
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}
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// Buffer is a buffer optimized for serialization without extra copying.
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type Buffer struct {
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// Buf is the current chunk that can be used for serialization.
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Buf []byte
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toPool []byte
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bufs [][]byte
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}
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// EnsureSpace makes sure that the current chunk contains at least s free bytes,
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// possibly creating a new chunk.
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func (b *Buffer) EnsureSpace(s int) {
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if cap(b.Buf)-len(b.Buf) >= s {
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return
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}
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l := len(b.Buf)
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if l > 0 {
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if cap(b.toPool) != cap(b.Buf) {
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// Chunk was reallocated, toPool can be pooled.
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putBuf(b.toPool)
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}
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if cap(b.bufs) == 0 {
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b.bufs = make([][]byte, 0, 8)
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}
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b.bufs = append(b.bufs, b.Buf)
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l = cap(b.toPool) * 2
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} else {
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l = config.StartSize
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}
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if l > config.MaxSize {
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l = config.MaxSize
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}
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b.Buf = getBuf(l)
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b.toPool = b.Buf
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}
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// AppendByte appends a single byte to buffer.
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func (b *Buffer) AppendByte(data byte) {
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if cap(b.Buf) == len(b.Buf) { // EnsureSpace won't be inlined.
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b.EnsureSpace(1)
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}
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b.Buf = append(b.Buf, data)
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}
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// AppendBytes appends a byte slice to buffer.
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func (b *Buffer) AppendBytes(data []byte) {
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for len(data) > 0 {
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if cap(b.Buf) == len(b.Buf) { // EnsureSpace won't be inlined.
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b.EnsureSpace(1)
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}
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sz := cap(b.Buf) - len(b.Buf)
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if sz > len(data) {
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sz = len(data)
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}
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b.Buf = append(b.Buf, data[:sz]...)
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data = data[sz:]
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}
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}
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// AppendBytes appends a string to buffer.
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func (b *Buffer) AppendString(data string) {
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for len(data) > 0 {
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if cap(b.Buf) == len(b.Buf) { // EnsureSpace won't be inlined.
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b.EnsureSpace(1)
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}
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sz := cap(b.Buf) - len(b.Buf)
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if sz > len(data) {
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sz = len(data)
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}
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b.Buf = append(b.Buf, data[:sz]...)
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data = data[sz:]
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}
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}
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// Size computes the size of a buffer by adding sizes of every chunk.
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func (b *Buffer) Size() int {
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size := len(b.Buf)
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for _, buf := range b.bufs {
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size += len(buf)
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}
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return size
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}
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// DumpTo outputs the contents of a buffer to a writer and resets the buffer.
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func (b *Buffer) DumpTo(w io.Writer) (written int, err error) {
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var n int
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for _, buf := range b.bufs {
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if err == nil {
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n, err = w.Write(buf)
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written += n
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}
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putBuf(buf)
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}
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if err == nil {
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n, err = w.Write(b.Buf)
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written += n
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}
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putBuf(b.toPool)
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b.bufs = nil
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b.Buf = nil
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b.toPool = nil
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return
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}
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// BuildBytes creates a single byte slice with all the contents of the buffer. Data is
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// copied if it does not fit in a single chunk. You can optionally provide one byte
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// slice as argument that it will try to reuse.
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func (b *Buffer) BuildBytes(reuse ...[]byte) []byte {
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if len(b.bufs) == 0 {
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ret := b.Buf
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b.toPool = nil
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b.Buf = nil
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return ret
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}
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var ret []byte
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size := b.Size()
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// If we got a buffer as argument and it is big enought, reuse it.
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if len(reuse) == 1 && cap(reuse[0]) >= size {
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ret = reuse[0][:0]
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} else {
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ret = make([]byte, 0, size)
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}
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for _, buf := range b.bufs {
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ret = append(ret, buf...)
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putBuf(buf)
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}
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ret = append(ret, b.Buf...)
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putBuf(b.toPool)
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b.bufs = nil
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b.toPool = nil
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b.Buf = nil
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return ret
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}
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type readCloser struct {
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offset int
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bufs [][]byte
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}
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func (r *readCloser) Read(p []byte) (n int, err error) {
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for _, buf := range r.bufs {
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// Copy as much as we can.
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x := copy(p[n:], buf[r.offset:])
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n += x // Increment how much we filled.
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// Did we empty the whole buffer?
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if r.offset+x == len(buf) {
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// On to the next buffer.
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r.offset = 0
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r.bufs = r.bufs[1:]
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// We can release this buffer.
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putBuf(buf)
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} else {
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r.offset += x
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}
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if n == len(p) {
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break
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}
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}
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// No buffers left or nothing read?
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if len(r.bufs) == 0 {
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err = io.EOF
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}
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return
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}
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func (r *readCloser) Close() error {
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// Release all remaining buffers.
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for _, buf := range r.bufs {
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putBuf(buf)
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}
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// In case Close gets called multiple times.
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r.bufs = nil
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return nil
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}
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// ReadCloser creates an io.ReadCloser with all the contents of the buffer.
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func (b *Buffer) ReadCloser() io.ReadCloser {
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ret := &readCloser{0, append(b.bufs, b.Buf)}
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b.bufs = nil
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b.toPool = nil
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b.Buf = nil
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return ret
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}
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