nixos-lib/desktop/games.nix

65 lines
2 KiB
Nix

{ config, pkgs, lib, ... }:
with lib;
let
cfg = config.aviallon.desktop;
generalCfg = config.aviallon.general;
mkTmpDir = dirpath: cleanup: "D ${dirpath} 777 root root ${cleanup}";
in {
options = {
aviallon.desktop.gaming = {
enable = mkEnableOption "gaming features";
};
};
config = mkIf cfg.gaming.enable {
assertions = [
{ assertion = cfg.gaming.enable -> cfg.enable; message = "Gaming features requires desktop to be enabled"; }
];
environment.systemPackages = with pkgs; [
#gamescope
mangohud
lutris
];
boot.kernel.sysctl = {
# Fixes crash in Hogwarts Legacy when using Floo network (https://steamcommunity.com/app/990080/discussions/0/3773490215223050912/)
"vm.max_map_count" = 512 * 1024;
};
programs.gamemode = {
settings = {
general = {
renice = 15;
softrealtime = "auto";
};
gpu = {
apply_gpu_optimisations = "accept-responsibility";
amd_performance_level = "high";
nv_powermizer_mode = 1;
};
};
enable = true;
};
programs.steam.enable = !generalCfg.minimal;
hardware.steam-hardware.enable = !generalCfg.minimal;
programs.steam.remotePlay.openFirewall = true;
environment.variables = {
"__GL_SHADER_DISK_CACHE" = "true";
"__GL_SHADER_DISK_CACHE_SIZE" = "${toString (50 * 1000)}";
"__GL_SHADER_DISK_CACHE_SKIP_CLEANUP" = "1"; # Avoid 128mb limit of shader cache
"__GL_SHADER_DISK_CACHE_PATH" = cfg.graphics.shaderCache.path + "/nvidia" ;
"MESA_SHADER_CACHE_MAX_SIZE" = "50G"; # Put large-enough value. Default is only 1G
"MESA_SHADER_CACHE_DIR" = cfg.graphics.shaderCache.path + "/mesa";
"MESA_GLSL_CACHE_DIR" = cfg.graphics.shaderCache.path + "/mesa";
};
systemd.tmpfiles.rules = [
(mkTmpDir (cfg.graphics.shaderCache.path + "/nvidia") cfg.graphics.shaderCache.cleanupInterval)
(mkTmpDir (cfg.graphics.shaderCache.path + "/mesa") cfg.graphics.shaderCache.cleanupInterval)
];
};
}