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[Desktop] Refactor config in smaller files
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commit
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4 changed files with 84 additions and 21 deletions
58
desktop/games.nix
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58
desktop/games.nix
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@ -0,0 +1,58 @@
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{ config, pkgs, lib, ... }:
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with lib;
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let
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cfg = config.aviallon.desktop;
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generalCfg = config.aviallon.general;
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mkTmpDir = dirpath: cleanup: "D ${dirpath} 777 root root ${cleanup}";
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in {
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options = {
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aviallon.desktop.gaming = {
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enable = mkEnableOption "gaming features";
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};
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};
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config = mkIf cfg.gaming.enable {
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assertions = [
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{ assertion = cfg.gaming.enable -> cfg.enable; message = "Gaming features requires desktop to be enabled"; }
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];
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environment.systemPackages = with pkgs; [
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#gamescope
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mangohud
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];
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programs.gamemode = {
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settings = {
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general = {
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renice = 15;
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softrealtime = "auto";
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};
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gpu = {
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apply_gpu_optimisations = "accept-responsibility";
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amd_performance_level = "high";
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nv_powermizer_mode = 1;
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};
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};
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enable = true;
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};
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programs.steam.enable = !generalCfg.minimal;
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hardware.steam-hardware.enable = !generalCfg.minimal;
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programs.steam.remotePlay.openFirewall = true;
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environment.variables = {
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"__GL_SHADER_DISK_CACHE" = "true";
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"__GL_SHADER_DISK_CACHE_SIZE" = "${toString (50 * 1000)}";
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"__GL_SHADER_DISK_CACHE_SKIP_CLEANUP" = "1"; # Avoid 128mb limit of shader cache
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"__GL_SHADER_DISK_CACHE_PATH" = cfg.graphics.shaderCache.path + "/nvidia" ;
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"MESA_SHADER_CACHE_MAX_SIZE" = "50G"; # Put large-enough value. Default is only 1G
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"MESA_SHADER_CACHE_DIR" = cfg.graphics.shaderCache.path + "/mesa";
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"MESA_GLSL_CACHE_DIR" = cfg.graphics.shaderCache.path + "/mesa";
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};
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systemd.tmpfiles.rules = [
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(mkTmpDir (cfg.graphics.shaderCache.path + "/nvidia") cfg.graphics.shaderCache.cleanupInterval)
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(mkTmpDir (cfg.graphics.shaderCache.path + "/mesa") cfg.graphics.shaderCache.cleanupInterval)
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];
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};
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}
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