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[Hardware/Nvidia] cleanup environment variables
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1 changed files with 1 additions and 2 deletions
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@ -142,11 +142,10 @@ in {
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"__GL_YIELD" = "USLEEP"; # use usleep(0) instead of sched_yield() -> better performance in most cases
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"__GL_YIELD" = "USLEEP"; # use usleep(0) instead of sched_yield() -> better performance in most cases
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"__GL_ALLOW_UNOFFICIAL_PROTOCOL" = "1"; # allow unofficial GLX protocol if also set in Xorg conf
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"__GL_ALLOW_UNOFFICIAL_PROTOCOL" = "1"; # allow unofficial GLX protocol if also set in Xorg conf
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"__GL_VRR_ALLOWED" = "1"; # Try to enable G-SYNC VRR if screen AND app is compatible
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"__GL_VRR_ALLOWED" = "1"; # Try to enable G-SYNC VRR if screen AND app is compatible
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"__GL_SYNC_TO_VBLANK" = toValue cfg.proprietary.vsync;
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"__GL_SYNC_TO_VBLANK" = mkIf (!cfg.proprietary.vsync) (toValue cfg.proprietary.vsync);
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# Causes Kwin to fail
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# Causes Kwin to fail
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# https://github.com/ValveSoftware/gamescope/issues/526#issuecomment-1733739097
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# https://github.com/ValveSoftware/gamescope/issues/526#issuecomment-1733739097
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__GL_THREADED_OPTIMIZATIONS = "0";
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# "__GL_THREADED_OPTIMIZATIONS" = toValue generalCfg.unsafeOptimizations;
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# "__GL_THREADED_OPTIMIZATIONS" = toValue generalCfg.unsafeOptimizations;
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"KWIN_DRM_USE_EGL_STREAMS" = toValue cfg.proprietary.EGLStream; # Make KWin use EGL Streams if needed, because otherwise performance will be horrible.
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"KWIN_DRM_USE_EGL_STREAMS" = toValue cfg.proprietary.EGLStream; # Make KWin use EGL Streams if needed, because otherwise performance will be horrible.
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