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[Hardware/Nvidia] Add many useful environmental variables
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2 changed files with 10 additions and 0 deletions
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@ -166,6 +166,8 @@ in {
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hardware.steam-hardware.enable = true;
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programs.steam.remotePlay.openFirewall = true;
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environment.variables = {
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"__GL_SHADER_DISK_CACHE" = "true";
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"__GL_SHADER_DISK_CACHE_SIZE" = "${toString (50 * 1000)}";
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"__GL_SHADER_DISK_CACHE_SKIP_CLEANUP" = "1"; # Avoid 128mb limit of shader cache
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"__GL_SHADER_DISK_CACHE_PATH" = cfg.graphics.shaderCache.path + "/nvidia" ;
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"MESA_SHADER_CACHE_MAX_SIZE" = "50G"; # Put large-enough value. Default is only 1G
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@ -34,9 +34,17 @@ in
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libvdpau-va-gl
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vaapiVdpau
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];
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hardware.opengl.extraPackages32 = with pkgs.pkgsi686Linux; [
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libvdpau-va-gl
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vaapiVdpau
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];
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# See documentation here: https://download.nvidia.com/XFree86/Linux-x86_64/510.60.02/README/openglenvvariables.html
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environment.variables = ifEnable cfg.useProprietary {
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"__GL_YIELD" = "USLEEP"; # use usleep(0) instead of sched_yield() -> better performance in most cases
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"__GL_ALLOW_UNOFFICIAL_PROTOCOL" = "1"; # allow unofficial GLX protocol if also set in Xorg conf
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"__GL_VRR_ALLOWED" = "1"; # Try to enable G-SYNC VRR if screen AND app is compatible
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};
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};
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}
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